Category : Gaming

Asia to top US in gaming market by 2013: report

Dec 8, 2011 

SINGAPORE — Asia is poised to eclipse the United States as the world’s biggest gaming market in 2013, powered by the region’s growing economic prosperity and fondness for gambling, a report said Thursday.

The gaming sector will be driven by crown jewel Macau — which has revenues larger than the whole of the US state of Nevada — and newcomer Singapore, PricewaterhouseCoopers (PWC) said in its annual outlook.

Revenue Asia is forecast to more than double from $34.3 billion in 2010 to $79.3 billion in 2015 — representing compound growth of 18.3 percent annually, the PWC report said.

“With this projection, the Asia-Pacific region looks set to overtake the US in 2013 to become the largest region for casino gaming in the world,” it said.

According to PWC, gaming revenues in the US — which includes Las Vegas and the huge East Coast gaming centre of Atlantic City — are tipped to grow just 5.0 percent annually to $73.3 billion from 2010 to 2015.

Globally, the gaming market is seen expanding 9.2 percent every year until 2015, with revenues rising to $182.8 billion, PWC said, adding that Asia will account for 43.4 percent of the total and the US making up 40.1 percent.

“Asia Pacific will be the fastest-growing region for casino gaming spending over the coming five years,” said PWC.

The main driver of Asia’s growth is Macau, the southern Chinese city that last year overtook the gambling state of Nevada — which includes Las Vegas — while Singapore is also attracting huge crowds since opening its first two casinos last year.

Thanks largely to those two centres, gaming income in Asia rose a stunning 49.7 percent year on year in 2010 to $34.28 billion.

In 2010, revenues globally grew 9.6 percent mostly thanks to the buoyant markets in Asia, which made up for the declines seen in Europe, the Middle East and Africa, PWC said.

“It belies the slump currently facing the industry in some of the major gaming markets as the turbulent global financial markets have curtailed consumer spending significantly,” it said.

“However, Asia provides the bright spot in the global industry with huge growth potential.

“New major developments in locations such as Macau and Singapore have been very successful as they tap Asia’s rising affluent and mobile middle classes in search of new entertainment.”

The United States remains the world’s biggest gaming market for now but the dramatic growth seen in Asia will see the region occupying the top spot within the next 24 months, PWC said.

“Going forward, Macau and Singapore will continue to fuel growth in Asia Pacific during the next few years, while other countries in the region may look to encourage growth in casino gaming to gain tourism and tax dollars.”

Copyright © 2012 AFP. All rights reserved.
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Microsoft launches Xbox Live app for iPhone, iPad

(WIRED) — Microsoft released an Xbox Live app for iOS devices on Wednesday, bringing features of Microsofts gaming service to Apple devices for the first time.

My Xbox Live lets users edit their 3-D avatars, chat with Xbox Live friends and revel in their achievements. You can also check out more information about the newest apps and games on Xbox, as well as gaming tips and breaking news.

Windows Phone users have had Xbox Live services packaged into their mobile experience for a while now, but now iOS users can get a piece of the action. And whether they like it or not, iOS users who download the app are also getting a screen similar to a Windows Phone-style user interface.

The iPhone app features the horizontal bar across the bottom of the screen that houses the same sort of circular icons youd find in a Windows Phone 7 app. Also included: a clever browser-based demo that lets you virtually explore the UI of a Windows Phone from your Android or iPhone handset.

While you may already be on a phone of a different OS, it has potential to lure potential defectors over to Microsofts mobile platform.

Its been a good week for Microsoft. On Tuesday, the company unveiled the details of its upcoming Windows Store for Windows 8, the newest version of the worlds most popular desktop platform.

And on Monday, the company announced that the Xbox was getting a user interface refresh, with dozens of new content channels and the addition of a Windows Phone app you can use to control your Xbox. Microsofts iOS apps are now icing on top of the cake.

Now when are we going to get those Microsoft Office apps on the iPad?

My Xbox Live is available free for download on the iPhone and iPad in the App Store.

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Copyright 2011 Wired.com.

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Potts Gaming Completes Acquisition of The Lodge at Belmont

SCOTTSDALE, Ariz., Dec 08, 2011 (BUSINESS WIRE) –
Potts Gaming, LLC announced today that it has completed the acquisition
of The Lodge at Belmont, a Belmont, New Hampshire-based casino and bingo
facility. In addition, Potts Gaming announced that it has received its
gaming license from the New Hampshire Racing and Charitable Gaming
Commission. Hurricana Capital, LLC acted as the financial advisor to
Potts Gaming on the acquisition of The Lodge at Belmont.

“We are excited at this opportunity to enter the New Hampshire market
and look forward to continuing The Lodge at Belmont’s current success,”
said Potts Gaming Chief Executive Officer Craig Potts. “The Lodge at
Belmont is an excellent facility that will continue to provide
first-class gaming for its patrons. We would also like to thank the New
Hampshire Racing and Charitable Gaming Commission for licensing Potts
Gaming.”

The Lodge at Belmont offers patrons poker, blackjack, craps, roulette
and bingo, as well as a sports bar, pool tables and regular live
entertainment. The Lodge is located just a few miles away from
Interstate 93 and within driving distance of Concord, NH and Manchester,
NH. For more information on The Lodge at Belmont, please visit its
website at
www.thelodgeatbelmont.com .

About Potts Gaming

Potts Gaming, LLC owns and manages gaming facilities. It is currently
the owner of the Bingo Palace in Piedmont, Alabama — the largest bingo
hall in the United States. It also owns Elite Gaming, which has
facilities in Turks and Caicos, as well as a 25% stake in Carib Gaming,
a Caribbean-based slot route operator and management company.

SOURCE: Potts Gaming, LLC

The Lodge at Belmont
Rick Newman, 603-267-7778
General Manager
Rickgnewman@yahoo.com

Copyright Business Wire 2011

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Proposed Miami casino could deal blow to Strip

A Malaysia-based gaming company plans to fill a proposed Miami casino complex with would-be Las Vegas gamblers, siphoning an estimated $1 billion to $2 billion in annual gaming revenues away from the Strip.

Its still unclear whether Genting Americas, a subsidiary of the Genting Group from Malaysia, will even have an opportunity to build its $3.8 billion waterfront hotel-casino in downtown Miami. Florida lawmakers are debating whether to legalize casinos in the state, and experts have placed odds on the passage of a casino bill at less than 50 percent.

But casinos in Miami pose the greatest threat to Las Vegas and the Strips recovery after years of economic turmoil, analysts said.

Credit-Suisse gaming analyst Joel Simkins said Miami is a compelling market for casino development and could hurt Las Vegas, attracting business from the East Coast and other key areas that feed the Strip.

I think Miami could take a decent amount of East Coast business from Las Vegas, Simkins said. Someone who might take three or four trips a year to Las Vegas could divert one or two of those trips to Miami.

Genting operates Resorts World Sentosa, one of two hotel-casinos in Singapore, and the recently opened Resorts World New York, a slot machine casino attached to New York Citys Aqueduct Race Track. Genting does not have a casino in Las Vegas and is not licensed in Nevada.

In a presentation to Florida lawmakers during a hearing on the casino legalization issue, Genting officials said Resorts World Miami would target customers from Latin America and the Asia Pacific region.

But Genting also would look at what it termed the Las Vegas Export Market, which the company defined as
47 percent of Las Vegass 37 million annual visitors. Genting said those visitors live closer to Miami than Southern Nevada, and the potential is worth $4 billion in gaming revenue.

Genting told Florida lawmakers its Resorts World Miami could attract at least 20 percent of those visitors to the Biscayne Bay project, which would have six hotel towers totaling 5,200 rooms, 50 restaurants, a retail development and other entertainment options. The project would have two casinos, a 550,000-square-foot primary casino and a 250,000-square-foot secondary venue. The larger of the two would be the largest casino in the world.

In an economic study that was part of the proposal, Spectrum Gaming Group predicted Gentings casinos could generate $4.5 billion to $6 billion in annual gaming revenues. In 2010, Strip casinos generated $5.7 billion in gaming revenues.

In a separate letter to Florida lawmakers, Las Vegas-based Union Gaming Group subsidiary Union Gaming Analytics endorsed Gentings market-wide revenue projections.

We believe the Gentings assumptions on the various market drivers are reasonable, Union Gaming Group Principal Bill Lerner said in the letter. Among the three items cited in the endorsement was the potential for incremental gaming play generated by purpose-based visits from domestic and international tourists.

How much a Miami gaming scene would cut into Las Vegass business is up for debate.

Vince Alberta, vice president of public affairs for the Las Vegas Convention and Visitors Authority, said in an emailed statement that the Strip is more than just gambling.

While Las Vegas will always be viewed as the origin of modern-day gaming, visitors have many more amenities and attractions to select from today, Alberta said. The fact that less than half of resort revenue in Clark County comes from gaming is evidence that Las Vegas has evolved into a world-class destination that offers more than one reason to visit.

Alberta said visitors come to Las Vegas for the total experience offered.

The prospect of casinos in Florida has attracted much of Nevadas casino industry. Representatives from Las Vegas Sands Corp., MGM Resorts International, Caesars Entertainment Corp., and Wynn Resorts Ltd., have visited Florida to explore gaming expansion prospects.

Company representatives said they didnt think two or three Florida casinos operated by Las Vegas-based gaming companies would hurt the Strip.

Obviously, were not in the business of cannibalizing our own properties, Las Vegas Sands spokesman Ron Reese said. The company, which is exploring a hotel-casino and convention complex in Miami, operates The Venetian and Palazzo on the Strip.

We believe Miami is a complementary market for our convention business, Reese said. Our guys in Florida also believe there should be a slower approach in Florida, maybe starting with one or two casinos and moving forward.

MGM Resorts spokesman Alan Feldman said there was room for growth in attracting visitors from South America and Latin America. Miami could serve as a gateway for tourists bound for Las Vegas, where MGM Resorts operates 10 Strip hotel-casinos, including Bellagio, MGM Grand and CityCenters Aria.

Feldman said MGM Resorts has no interest in replicating the business plan put forward by Genting.

There is an East Coast market, but in our view, Las Vegas continues to operate a unique product for anyone from Asia, Latin America or anyone from the Northeast, Feldman said. A couple of casinos in Miami is not going to be the same.

The argument might be all for naught, but Genting already has spent roughly $450 million for the real estate without knowing whether Florida would approve casinos.

There is strong opposition to casinos from theme park operator Disney, which is worried about the impact gaming in Miami might have on Orlandos convention business, and the Seminole Indian tribe, which operates the Hard Rock Casino in Tampa. Both groups have strong representation in the Florida statehouse.

They are vigorously going to defend their position, Simkins said. In the end, we just dont know if Miami could support three megaresorts.

Contact reporter Howard Stutz at hstutz@reviewjournal.
com or 702-477-3871. Follow @howardstutz on Twitter.

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Family Gamer TV Tests iPad Gaming

Perhaps the biggest shift in gaming over recent years has been the rise of iPad, iPhone and iPod gaming. These multifunction devices not only offer new interactions but do so at a fraction of the price. This week on Family Gamer TV Tobi tries iPad gaming as we introduce him to the new Bang! card game. Along the way we also talk about Real Racing HD, Fruit Ninja and Plants vs Zombies.

While many core gamers, myself included, often complain at the lack of buttons of multifunction devices (as opposed to dedicated gaming hardware) Tobi and his family immediately appreciated the simple tilt and touch controls. Not having had a long history with videogame controllers the issue of accuracy that is usually raised simply wasnt on the table.

The tap and touch card controls of Bang!, the tilt steering of Real Racing, and the swiping of Fruit Ninja each made perfect sense. Because of this they needed no explanation for either him or his kids who could instinctively pick-up and play these games in a way that isnt true of devices like the 3DS or DS.

It used to be that games would start on consoles and handhelds before being ported to other devices. Now, however games like Plants vs Zombies have done the reverse, starting life on PCs and/or iOS devices before making their way to the DS.

Im still attached to the dedicated nature of a gaming console or handheld, but seeing how families new to gaming take to broader experiences makes me wonder if the days of these machines are numbered.

Could you imagine a world without DSs and PSPs?

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Mo. relaxes casino ban for problem gamblers

(AP) JEFFERSON CITY, Mo. — Thousands of gamblers who decided to ban themselves from Missouri casinos could return under changes approved Wednesday by the Missouri Gaming Commission.

Regulators voted unanimously to relax the states voluntary exclusion program, allowing people who have chosen to bar themselves for life from Missouri casinos to have the prohibition lifted after at least five years. People could opt to rejoin the banned list later, but it would mean a lifetime prohibition.

Many people have indicated they arent ready to commit to a lifetime ban but are interested in some other period of self-exclusion, Gaming Commission Chairman James Mathewson said. We also needed to refine some of our rules regarding procedures, including streamlining the application process.

The Gaming Commission said there are 16,148 people on the self-exclusion list and that 11,427 of them could be eligible to remove themselves starting March 31.

Missouri developed a self-exclusion program in 1996, and it was intended to be a recovery tool for problem gamblers. It applies to Missouri casinos and is open to people living in Missouri and other states. Individuals who participate can be charged with a misdemeanor for criminal trespassing if they are found in a casino in Missouri.

Regulators said Missouri was the first to develop such a program and that at least 10 other states also now have voluntary self-exclusion lists. Iowa and Michigan are the only other states that had allowed only a lifetime ban. Missouri officials said some states, including Indiana and Pennsylvania, allow gamblers to return after a year. Others such as Mississippi allow removal from the banned list after five years.

Keith Spare, chairman of the Missouri Council on Problem Gambling Concerns, said the changes approved by the Gaming Commission increase concerns about the services that are available to gamblers, noting that funding for gambling addiction counseling has been cut over the past several years. Spare said allowing gamblers to lift their voluntary bans should increase revenue but that some people returning to casinos are likely to face problems.

The reality is that its not going to have a huge impact on the general population. But its going to have a devastating impact for those who are addicted gamblers, he said.

Gaming Commission spokeswoman LeAnn McCarty said changes to the self-ban list were driven by the publics requests for additional options, not money. She said the regulators received about 300 phone calls and more than a dozen letters since possible changes were discussed in August and that a majority supported an option for a shorter self-ban period.

Revenue had not one iota involvement in our discussion, she said.

The Missouri Gaming Association, an industry trade group, said it did not initiate the changes and remained neutral over whether regulators should approve them.

___

Online:

Missouri Gaming Commission: http://www.mgc.dps.mo.gov/

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TOPEKA, Kan. The board that regulates Kansas casinos is having its next meeting in Mulvane, near the site of a state-owned gambling complex thats set to open early next year.

The Racing and Gaming Commissions agenda for its session Monday includes an update on the Kansas Star casino in Mulvane. The commission plans to meet in the Mulvane City Councils chambers.

The commission plans to review and consider approving the Mulvane casinos security plans.

The commission also expects to get a status report on the Hollywood Casino, which also is expected to open early next year at Kansas Speedway in Kansas City, Kan.

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Apparently he didnt take too kindly to being asked to have his game of Word with Friends interrupted… according to Oscar De La Hoya?

Yesterday we were all reminded that, despite being relatively benign when compared to wacky his siblings, Alec Baldwin is still a Baldwin, when he was kicked off an American Airlines flight in LA. Reason? He wouldnt turn off his iPhone because he was far too into Words With Friends. To be fair, he could have been playing the Android version.

Baldwin then tried sneaking into the bathroom, to continue his game. But that didnt work, so he became agitated, and began yelling at the flight crew. As youll see in the following footage; for whatever reason, Oscar De La Hoya was on the same flight with him…

Baldwin responded by, what else, Tweeting about it: Flight attendant on American reamed me out 4 playing WORDS W FRIENDS while we sat at the gate, not moving. #nowonderamericaairisbankrupt Unfortunately, he has since suspended his account.

CBS News has numerous other tweets, from fellow passengers that witnessed the B- celeb getting booted from their flight. Wait a minute; they didnt have their cell phones turned off either! Its clear that Baldwin was unfairly singled out.


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Taiwan Innovation Shines throughout Global PC Gaming Industry

TAIPEI, Taiwan, Dec. 8, 2011 /PRNewswire-Asia/ — Taiwan is adding its flair for innovation to the global PC gaming industry. Brands like GIGABYTE, Thermaltake, and MSI are redefining the gaming landscape with their groundbreaking product design and rigorous promotion of e-sports.

(Photo: http://www.prnasia.com/sa/2011/12/06/20111206165748588915.html )

Among the top Taiwan brands making a foray into the global market is motherboard maker GIGABYTE. The company offers a wide range of motherboards created specifically to enhance gameplay for hardcore users, such as its signature Ultra Durable model and G1-Killer series boards, as well as a platform of mouse and keyboards designed to get help gamers perform at the highest levels.

Stewart Haston, technical marketing specialist at GIGABYTE, spoke about Taiwans role in the PC gaming sector.

As with the broader PC market in general, the gaming PC segment is in most respects, dominated by Taiwanese manufacturing and innovation, he said. Haston also pointed out that Taiwan possesses a closely-knit eco-system of component manufacturers that make products specifically designed for and marketed directly to gamers.

Tt eSPORTS is another local brand taking PC gaming to the next level. Founded in 2010, the company is a unit of PC case and cooling equipment maker, Thermaltake. Tt eSPORTS boasts a product line designed by gamers, for gamers, including gaming keyboards, mouse, and headsets.

Tt eSPORTS Managing Director Tony Liu explained how Taiwan is ideally suited for PC gaming product development.

Product-wise, for Taiwan to design the products only makes sense because our community is very active in the games, said Liu. We have a lot of room to grow for hardware, as there is no language barrier.

Taiwan also stands at the forefront of countries that are turning PC gaming into a professional sport, with Tt eSPORTS leading the charge. According to Liu, there are 15 professional gaming teams under the Thermaltake name, including Team Thermaltake in Germany. The Tt eSPORTS team trains rigorously on the company premises each day to drive up Taiwans competitive edge in the field.

I think Taiwan stands in a very good position for design and to promote the e-sports lifestyle, said Liu. Thats how we see the growth potential of Tt eSPORTS as unlimited. Our mission is to create a cultural brand in e-sports, lifestyle, and technology.

Other companies highly involved in the gaming PC sector include PC chassis maker Lian Li and PC-maker MSI, which a survey of world-leading overclocking website HWBOT showed consistently ranked in the top 10 of graphic cards. Taiwan also possesses a wide range of firms that manufacture 3rd party CPU coolers as well liquid cooling kits, coolers for system memory and additional system fans.

Like Taiwan, Brazil is also seeing considerable growth in the PC gaming sector. According to Amsterdam-based market researcher Newzoo, Brazil gamers are expected to spend US$2 billion on games in 2011. Moreover, online and mobile gaming accounts for 68 percent of time spent gaming and 51 percent of spending.

Brazil is leading Western countries when it comes to the popularity of new game platforms and business models, said Newzoo chief executive Peter Warman.

The growth in Brazil has been attributed to the uptake of social, mobile and massively multiplayer online games.

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Why Apple may never catch Microsoft in TV

(WIRED) — The problem with innovation in the television market is the go-to-market strategy, Steve Jobs told Hillcrest Labs Dan Simpkins at the D8 conference in 2010.

Its not a problem of technology; its not a problem of vision; its a fundamental go-to-market problem.

I dont think Jobs was trying to throw Apple-watchers off the track with a coy answer. I dont think weve taken this problem seriously enough when it comes to the future of television and living-room entertainment. And I dont think either Apples current set-top box approach or the endlessly renewable speculations about a fully integrated big-screen Apple television set solve this problem.

The best approach weve seen to this problem, and the best approach were likely to see for some time, has been Microsofts efforts with Xbox 360. I want to explain why I think Microsoft is beating and will continue to beat Apple in this space. Then I want to outline what Apple would need to do differently in order to beat back Microsoft, Sony, Google and all other contenders if it wants to conquer the living room.

Xbox is winning because of content, not Kinect

For me, a light bulb went off when I saw Microsofts Black Friday sales numbers for Xbox 360 and Kinect. In the US, Microsoft sold 960,000 Xbox consoles and 750,000 Kinect sensors, including both standalone units and bundled with Xboxes.

It was Xboxs biggest week ever; mighty impressive for a six-year-old game console likely to be displaced by a next-generation model in a year or so. But the total numbers are less interesting to me than the spread between them. It means there are at least 200,000 people, and quite possibly hundreds of thousands more, who are buying brand-new Xbox consoles without Kinect.

As ZDNets Mary Jo Foley writes, who is buying all these Xboxes? Are they gamers disaffected with the PS3 and Wii? Xbox superfans who want a second unit for the bedroom or basement? Media center shoppers who see the Xbox as an upgrade over the Apple TV or Roku boxes? Or Black Friday crazies who dont know any better?

The mix doubtlessly includes all of these. But it suggests to me that Xboxs growing popularity has less to do with Kinect than we might think. The emerging market isnt being driven by the attraction of new user interfaces. Its extremely price-sensitive, and its fundamentally driven by the availability of content. And that includes content of all kinds, from movies to gaming.

Xbox is selling more units because the available content has gotten drastically better. On Twitter, Joystiqs Chris Grant writes that six years after the launch of Xbox 360, were seeing games really push the thing: Gears [of War] 3, Rage, Crysis 2. They all look incredible. And now, software updates bring live and on-demand TV content from both cable programmers like HBO and cable companies like Comcast and Verizon, plus a slew of other features that integrate all this content.

The fundamental mistake of Apple-watchers (and almost everybody else)

The major mistake made by most gadget reporters and future of technology speculators is drawing too close an analogy between smartphones and smart televisions. Weve assumed that the next generation of televisions would have a silver-bullet user interface, as gesture-enabled touchscreens were for smartphones. And every time a new user interface comes along, whether its Microsofts Kinect or Apples Siri, we argue that its the future of television.

As a consequence, weve misunderstood televisions user interface problem. Its not really about too many cables and too many remotes, as annoying as that can be. Its really about having the right kind of user interface for the task at hand.

That means pluralism, not minimalism. It means that remote controls and game controllers, with all their ugly buttons, arent going away, because theyre actually quite good at what they do.

Instead, theyll be connected to and complemented by specialized interface devices like cameras, microphones, and touchscreen smartphones and tablets. These will take over some functions, introduce new ones, or even duplicate functionality.

Its not one ring to rule them all. Its e pluribus unum.

What will Apple do?

Lets be clear; we dont know what Apple is going to do. So when I say Apple is wrong, I really mean that the conventional wisdom about what Apple will do is wrong. If true, its the wrong strategy to bring a product to the market. I also have my doubts that this is what Apple will actually do.

Piper Jaffray analyst Gene Munster, whos been beating the drum like mad for an integrated Apple TV since at least early 2009, thinks he knows exactly what Apple will do, telling audience members at the Ignition conference that they should wait to buy a new TV set until Apple releases its own in 2012. (Note: On Wednesday, I called and emailed Piper Jaffray to ask for a copy of Munsters full analyst report and an interview, but they havent responded; Im unfortunately stuck with relying on secondhand accounts.)

In 2009, Munster thought the Apple TV set would be a large HDTV and would sport a built-in Cable Card and DVR, and replace both the cable box and TiVo; now, he thinks it will come in many different sizes, will still require a cable box, and will be controlled by Apples new Siri voice/AI technology.

Munster also thinks that Apple TVs will be priced at roughly twice what comparable dumb TVs would cost; ie, if a 40? LCD TV costs around $1000, a 40? Apple TV will cost $2000. In this way, Apple will be able to both pack serious tech into the guts of the TV set and turn the high-volume, low-margin business of selling TVs into something closer to the high-margin, high-end computing product market that has propelled it into the most profitable tech company in the world.

I think Munsters argument has become more or less the conventional wisdom for what Apple will do next with television. This was reinforced by Jobs statements about his vision for television to his biographer Walter Isaacson. (If anyone else has articulated a better or radically different vision or interpretation of what Jobs meant, please let me know.)

Now, I think this conventional wisdom is wrong for a handful of reasons.

Its the wrong price for the market. The bulk of television buyers are extremely price-sensitive. I know, I know; mobile phone buyers were (and are) price-sensitive, too. But 1) people replace their phones a lot more often than they replace their television sets, and 2) the iPhone didnt take off when it cost $700, but when it cost $200. Likewise, the MacBook Air didnt take off when it cost $1800-$3100, but when it dropped below $1000. If an Apple TV costs double its equivalent, its like the Mac Pro, or the first Apple TV; a specialty product, a marker, a hobby. I think Apple is through with hobbies.

It doesnt match Apples strategic trajectory. Now, a premium television set could be a strong, profitable product. And Apple could start at a high price and gradually work to lower the cost and bring it to more customers, like they did with the iPod, iPhone or MacBook Air. But this seems more like a move Apple would have made ten years ago, or even four, when its products didnt have great market share, and its customers were overwhelmingly concentrated in the US, where it sold premium computers to a dedicated base.

Everything Apples done in the last three years has been moving in the opposite direction. So has the market for HDTVs. I dont think either of those will backtrack easily. And if they do, its actually a step backwards, not forwards. If Apples going to succeed in television, I think it will be by surprising everyone like they did with the first iPad: by bringing in a product right away thats both inherently compelling and priced much lower than everyone expects. That will also keep copycat products from Google, Sony, Samsung or whomever at arms length.

Its the ecosystem, stupid. The iPad was a success because it stood on the shoulders of the iPhone, the iPod Touch, the rejuvenated Mac lineup and the iOS App Store. At this point, Microsoft is trying to go in the other direction, borrowing elements from Xbox to drive interest in Windows Phone and Windows 8. In order to succeed, an Apple television set will have to employ the same kind of leverage. Only part of this can be the networked interaction between Mac and iOS devices or even apps common to all of them.

Weve written before about the role Apples iPods still play as a gateway device to the iPhone, iPad and Mac. Its been easier for Microsoft to drive content agreements for Xbox because it can point to its fifty million units. Apple needs to do something similar for TV. iPads are part of that, but so is that little Apple TV box.

If Apple introduced a new television set, dont be surprised if they also overhaul that little box, but with much greater capabilities. Its the iPod; its the Mac Mini; its their best chance to quickly turn an ecosystem of millions into tens or hundreds of millions.

A cool interface will not save you. Siri is remarkable, and over time, I can see both its voice interface and AI elements playing a huge role in search and commands on the television. But just like Kinect, Siri alone wont get it done. Munster argues, and I agree, that the UI will have to incorporate and accommodate a mix of remotes, voice and touch control.

The problem is that still doesnt get you applications like group chat or any serious gaming. You can wave around an iPhone or iPod like its a Wiimote, or play Angry Birds on a big screen. But if youre otherwise still stuck plugging in your Xbox or Wii to the new Apple TV, arent we just back to the cords-and-remotes problem again?

Xbox solves this problem with some elegance; Kinect gives you motion and voice, remotes give you familiar interfaces that work for 80% of you want to do, paired smartphones give you added versatility, and wired or wireless controllers give you complete control for serious gaming. Its easy to forget how huge the gaming industry is, and how closely its become tied to television, the broader world of entertainment, and global markets.

But Apple hasnt forgotten. They know how exactly how many games they sell for iThings. They have to deliver something that takes advantage of that opportunity.

You have to deliver compelling content. Google tried to make a software-driven TV with a snappy interface that hooked into a cable box. Content makers and intermediaries balked. Google TV was stillborn, and the companys now mulling getting into the cable business itself. Apple is and always has been much better at dealing with the entertainment industry than Google.

But its content strategy isnt as clear as Microsofts, which has been willing to partner with anybody and everybody to bring movies, televisions, games and applications to Xbox.Does Apple continue on with iTunes a la carte model? Does it switch to a subscription model? Does it partner with the cable companies or try to route around them?

Either way, youre stuck with the two problems Jobs identified back in 2010. If you partner with cable providers, youre stuck with the fact that there are no truly national providers in the way that there are national cellular carriers. If you try to disrupt cable providers, you have to overcome the inertia that comes with a subsidized cable box, and that tangled mess of cords and remotes once again. There are no good moves here; Microsofts strategy so far has been the best. But Apple could always pull a rabbit out of its hat.

Microsoft has been more successful at partnering with telecom operators like Comcast and Verizon because it already has a large installed hardware base and because it has software developers who can work with content companies to create compelling Xbox-native experiences. Its also not limited to the domestic market, but can roll out content partnerships globally. Thats where Apple needs to get in order to bring a comparable product to market.

I fully believe that Steve Jobs did have a vision for how he wanted television to work. I believe Apple has the technology to bring that vision to fruition. But remember where we started: Its not a problem of technology. its not a problem of vision. Its a problem with the market.

There are two ways to read Jobs now-famous line about television, I finally cracked it. The first is exuberant, a promise of an achieved future en route to delivery. The second is wry, ironic, wistful: the pronouncement of the consummate salesman who knows exactly what he wants to do, but also that he doesnt have enough time to bring it all the way home.

The opinions expressed in this commentary are solely those of Tim Carmody.

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Copyright 2011 Wired.com.

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